Wednesday, February 28, 2018
Tuesday, February 27, 2018
Greybox: Bottom Part of The Level
I changed some stuff around in the level because I realized it was getting too big, so some stuff I had to delete to save time for finishing the level.
Tuesday, February 13, 2018
More Grey-boxing: Added Lighting
I am mostly focused on the underground part of this level, and also had a little fun messing with the lighting in the sky and the clouds.
Wednesday, February 7, 2018
Tuesday, February 6, 2018
Cinematics With Sequencer: Characters and Cameras
It took a while to figure out where everything needed to be placed in the sequencer, but I'm starting to get the hang of moving the camera in the right positions for a good shot.
Cinematics With Sequencer: Sequence Editor Intro
I have a good outlook on the sequence editor for this tutorial, and I can't wait to see what's next for whenever we get to use the other Infinity Blade assets.
Cinematics With Sequencer: Project Setup
The project for the cinematics tutorial is all set up and ready to be manipulated with. The audio download was new to me, but now I know where to find background music for levels.
Saturday, February 3, 2018
Interacting With Items
Well I did the rest of the blueprints, but I couldn't get them to interact with objects for some reason. i have proof of what I did in the screenshot below the video.
Setting Up Player Interaction
The new components were created for the character to interacting, and now I get to see what it all looks like together.
Creating A New Game Mode
The character controls work very well with what the tutor explained, and it is getting easier to learn about the different techniques in Unreal.
Creating Character Movement
So the character movements I created from the last video tutorial I inputted them into the event graph. Now I think we get to test them out in the next video.
Blueprint Basics
Creating the blueprint for character is cool, and I can't wait to learn more about how to make them.
Setting Up the Input Project Settings
I'm guessing this is how you make the configurations for the controls for a character in a level. I kind of like this stuff.
Bringing it all Together
I fixed the lighting in my level to the look like it was nighttime, and also to give more of a cave-like feel when you play.
Finishing the Dust Particle System
I finished making the particle system for the cave level, and now I'm ready to finish this module of tutorial videos.
Exploring Modules
So, I'm at the part to creating the initial animation for the particle dust, and getting towards the end of this tutorial.
Particle Effects
I got the particle system down, but apparently I can't find the dust particle effect in the tutorial files. So, I only just placed the particle animation to show that I understood this video.
Adding Sounds
I couldn't figure out on the Screen-O--Matic thing of how to turn on the sound in the video I was going to post, but I took a screenshot of putting the sound into the level.
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