Wednesday, January 31, 2018
Light Baking
I put in a sky light to give the cave a bit more realistic features and lighting. I also messed a little bit with the spot light.
Lighting Basics
I have created and placed the basic lighting for the cave, and now I'm going to do bake lighting in the next tutorial.
Monday, January 29, 2018
Set Dressing the Scene
The placing of the props for the level is easy enough, but I'm still having trouble with the lighting. I like the feel of the assets placed here now because it actually looks like a cave setting.
Sunday, January 28, 2018
Final Assignment
I changed up the lighting a bit, and added a couple more props and materials. I will now progress tot he next volume for the next tutorial.
Manipulating Games Assets
Making the cave is really fun because you can take a clone of just one rock and make it look like it is a totally different rock next to it.
Creating A Material Instance
So I took the material from the painted wood and put like a retro red tint on it, and then put it on the crate to give it a cool color.
Saturday, January 27, 2018
Creating The Master Material
This video was also review from the Introduction to Unreal Engine 4 tutorial, but I have a better understanding now than I did about making materials than before.
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I used three different lighting types in Unity: the area, directional, and point lights. Each one has its own specific purpose to make a ...