Monday, March 12, 2018

Game Prototyping: Creating Particle Effects and Lighting, and Importing and Linking Audio



I added two videos of the tutorial because I progressed too fast to post two different videos. I put in the particle effects for the lighting, and then I put the audio for the torch and the background of the level.

Game Prototyping: Replacing Whitebox with Art


The level looks a little cooler now that in the models in place of the top-down layer.

Game Protoyping: Importing Models and Textures


Texture placing and modifying was very simple and fast, and also importing models for the level was pretty simple as well.

Game Prototyping: Test with Default FPS Controller for Pacing/Scaling and Iterate


I did a walk-through of my planned out level so far, and it looks like it functions pretty good in my opinion.

Game Prototyping: Place Prefabs in the Whitebox


I added some more prefabs to the scene to make the level look like how a game should play through. It is interesting to see the process of how all of this is put together, and also how it all works.

Game Prototyping: Create Prefabs Representing Interactions, Collectables, and Enemies


Created two prefabs to represent as collectibles, like money for example, and as enemies to fight in the level.

Gunners vs. Invaders End Result

Level What I Have Done UI Image Skybox A Sign