Monday, March 12, 2018
Game Prototyping: Creating Particle Effects and Lighting, and Importing and Linking Audio
I added two videos of the tutorial because I progressed too fast to post two different videos. I put in the particle effects for the lighting, and then I put the audio for the torch and the background of the level.
Game Protoyping: Importing Models and Textures
Texture placing and modifying was very simple and fast, and also importing models for the level was pretty simple as well.
Game Prototyping: Test with Default FPS Controller for Pacing/Scaling and Iterate
I did a walk-through of my planned out level so far, and it looks like it functions pretty good in my opinion.
Game Prototyping: Place Prefabs in the Whitebox
I added some more prefabs to the scene to make the level look like how a game should play through. It is interesting to see the process of how all of this is put together, and also how it all works.
Game Prototyping: Create Prefabs Representing Interactions, Collectables, and Enemies
Created two prefabs to represent as collectibles, like money for example, and as enemies to fight in the level.
Game Prototyping: Build Layout with Unity Primitives
I got the layout built using the Unity objects, and using a new thing I learned called a top-down layer to create a level easier.
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I used three different lighting types in Unity: the area, directional, and point lights. Each one has its own specific purpose to make a ...