Monday, March 12, 2018

Game Prototyping: Creating Particle Effects and Lighting, and Importing and Linking Audio



I added two videos of the tutorial because I progressed too fast to post two different videos. I put in the particle effects for the lighting, and then I put the audio for the torch and the background of the level.

Game Prototyping: Replacing Whitebox with Art


The level looks a little cooler now that in the models in place of the top-down layer.

Game Protoyping: Importing Models and Textures


Texture placing and modifying was very simple and fast, and also importing models for the level was pretty simple as well.

Game Prototyping: Test with Default FPS Controller for Pacing/Scaling and Iterate


I did a walk-through of my planned out level so far, and it looks like it functions pretty good in my opinion.

Game Prototyping: Place Prefabs in the Whitebox


I added some more prefabs to the scene to make the level look like how a game should play through. It is interesting to see the process of how all of this is put together, and also how it all works.

Game Prototyping: Create Prefabs Representing Interactions, Collectables, and Enemies


Created two prefabs to represent as collectibles, like money for example, and as enemies to fight in the level.

Game Prototyping: Build Layout with Unity Primitives


I got the layout built using the Unity objects, and using a new thing I learned called a top-down layer to create a level easier.

Gunners vs. Invaders End Result

Level What I Have Done UI Image Skybox A Sign