Monday, March 12, 2018

Game Prototyping: Creating Particle Effects and Lighting, and Importing and Linking Audio



I added two videos of the tutorial because I progressed too fast to post two different videos. I put in the particle effects for the lighting, and then I put the audio for the torch and the background of the level.

Game Prototyping: Replacing Whitebox with Art


The level looks a little cooler now that in the models in place of the top-down layer.

Game Protoyping: Importing Models and Textures


Texture placing and modifying was very simple and fast, and also importing models for the level was pretty simple as well.

Game Prototyping: Test with Default FPS Controller for Pacing/Scaling and Iterate


I did a walk-through of my planned out level so far, and it looks like it functions pretty good in my opinion.

Game Prototyping: Place Prefabs in the Whitebox


I added some more prefabs to the scene to make the level look like how a game should play through. It is interesting to see the process of how all of this is put together, and also how it all works.

Game Prototyping: Create Prefabs Representing Interactions, Collectables, and Enemies


Created two prefabs to represent as collectibles, like money for example, and as enemies to fight in the level.

Game Prototyping: Build Layout with Unity Primitives


I got the layout built using the Unity objects, and using a new thing I learned called a top-down layer to create a level easier.

Tuesday, March 6, 2018

Unity Tutorials: Module 11

I don't have the last module to do the last tutorial, so I cannot finish this tutorial without that one asset. I did watch the videos though on Pluralsight so that I know how to use UIs.

Unity Tutorials: Send Receive


Got another audio group in the audio mixer, and the sounds in the game are coming together. The ambient forests sounds are very cool in this game, and I think I would play it just because of the sounds.

Unity Tutorials: Audio Effects


Added some audio effects to the game to give the music a more gamer like feel.

Unity Tutorials: Mixer Groups


I got the sound mixers for the game, and it is a really cool tool to mess with. I can use this to mix different sounds and give the game a more likable feel.

Monday, March 5, 2018

Unity Tutorials: Listeners Sources


I put in sound for the background, and I put in sound for the torches. The thing is that I can't play the scene because there is something wrong with the character scripts for the player.

Unity Tutorials: Scripting Animations



Well, I did exactly what the guy teaching Unity said, but the scripts for the character controls are not working. I can't enter play mode at all because they will not function, and have no idea why or how to fix it.



UPDATE: Thanks to my friend Cole, I found out the issue for the character script screwing up. I had two of the same scripts in my files, so I must have duplicated one of the scripts somehow, I have no clue but it is fixed now.

Unity Tutorials: Transitions & Parameters


The walking animation is not there yet, but I put some components together to fix in the next video of this tutorial.

Unity Tutorials: Animator Controller


I put in game components for the character in the animator editor, and now he can stand idle.

Sunday, March 4, 2018

Unity Tutorials: Creating Animations


The light flickering animation clip is pretty cool. It adds a more realistic and relaxed feel to the level, and I think it gives the level better lighting, too.

Unity Tutorials: Understanding Methods


I made the player script for the character gameplay, and now I get to do animations to start putting the last few pieces of this level together.

Unity Tutorials: Understanding Variables


So the coding process was a little confusing, but I kind of understand the whole "starting the game" and "interacting with objects" part now.

Unity Tutorials: Understanding Code Flow


       I only watched the video for this one because the guy teaching Unity just talked about the basics of coding in the game engine. He talked about how each asset does a specific thing, like for example walking or running. Also, it had specific assets for how many times you get hit and how much health you have left after you have been hit. The coding process for a game is more complicated than I thought, but I am interested to learn more about it to actually make a functionally level, but also put the "fun" part in it.

Gunners vs. Invaders End Result

Level What I Have Done UI Image Skybox A Sign